With FSR 2.0 enabled, these shimmering issues are completely eliminated at 1440p and higher resolutions as it is using its own, more advanced temporal anti-aliasing in the render path, just like DLSS does. The lower the internal resolution, the more noticeable this issue becomes with TAA or FSR 1.0 enabled. Enabling FSR 1.0 makes this issue even more noticeable because FSR 1.0 uses this anti-aliasing method as the basis before the FSR 1.0 render pass is made. While running this game at native resolution with TAA enabled, the game suffers from shimmering on steel objects and tree leaves when moving through the world. By default, the game sets the sharpening value to 1.0 across all available upscaling solutions, so we kept that setting for our testing. Right now, players have the ability to tune it from 0 to 2.0. In the past, only FSR 1.0 had a sharpening filter in the render path without the ability to tweak it, but it was tuned well enough by the developers. ![]() ConclusionAfter patch 1.5 in Farming Simulator 22, which added support for FSR 2.0, the developers added a sharpening filter slider to all available upscaling solutions (FSR 1.0, FSR 2.0, and DLSS 2.3).
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